Want to know what it's like to design characters for one of today's most popular animated TV shows? In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy. Sharon gives aspiring animators insights into the responsibilities of 2D character designers, from concept art and turnarounds to mouth charts and expression pages, and reveals what she studied (illustration), where she got her first job (Klasky Csupo), what she does to stay current on evolving technology such as Photoshop, and how she finds inspiration.
Ausleihstatus des eMediums wird abgefragt...
Dieses Medium ist ein elektronisches Medium (eLearning). Sie können dieses
Medium im eMedien-Portal Ihrer Bibliothek ansehen, entleihen oder vormerken.
Zum Download / Zur
Anzeige