Maestri, George
Rigging a Cartoon Character in Maya

Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

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Weiterführende Informationen

Personen: Maestri, George

Maestri, George:
Rigging a Cartoon Character in Maya : LinkedIn, 2015. - 02:34:41.00

Zugangsnummer: EM-1505194906
Signatur: eLearning -