Maestri, George
Maya: Character Rigging
LEO-SUED Medien

Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.


Ausleihstatus des eMediums wird abgefragt...
Dieses Medium ist ein elektronisches Medium (eLearning). Sie können dieses Medium im eMedien-Portal Ihrer Bibliothek ansehen, entleihen oder vormerken.
Zum Download / Zur Anzeige

Weiterführende Informationen

Personen: Maestri, George

Maestri, George:
Maya: Character Rigging : LinkedIn, 2020. - 02:54:04.00

Zugangsnummer: EM-1505255523
Signatur: eLearning - LEO-SUED Medien